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Gamers Feel Virtual Objects with Omni Gloves



Engineering students are making a glove that allows a gamer to feel objects in a virtual space.The glove introduced by engineers at Rice University is called Omni glove which allows a user to interact with virtual objects in the world.The glove revealed during the George R. Brown School of Engineering Design Showcase and built up with a Houton gaming company (Virtuix), is purposed to leave force feedback to the fingertips as players touch, press or grip objects in the virtual world.



The glove utilized air to expand bladders under your fingers, so user can hook this up to a video game and when user touch out and take hold of a practical object, it feels as you are grabbing that object," mechanical engineering Thor Walker said.

The right handed only glove is designed to be unnoticeable as possible and is without wire to let the user a full range of movement.The glove is light sufficient to prevent the user from noting it, even after a while and it weighs about 350 grams."We had a constraints based on testing to decide the quantity of detectable weight that could be strapped to your legs, fingers, arms and limbs, the utmost weight that is obvious to users and we went up with 660 grams on the forearm and often less than that on the back of a palm or on the fingers," Koch said.



"We needed as much mass as far back on a palm as possible, and that's precisely what we are doing," he said."The user will just know it's there."
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